
IEEE SmartComp2025で複数の発表
6月16~19日アイルランド・コークで開催された国際会議SmartComp2025において研究発表

国際会議 · 2025
Effective crowd tracking at railway station platforms is essential for ensuring passenger safety and optimizing pedestrian flow, particularly in high-density urban transit hubs. However, traditional tracking methods, such as object detection and multi-object tracking, face limitations in congested environments due to severe occlusions and overlapping individuals. This paper proposes a novel approach for modeling pedestrian flow on train station platforms by coupling deep learning-based motion analysis with crowd simulation. In the proposed method, we utilize RAFT, a state-of-the-art optical flow model, to extract pixel-level motion vectors, which are clustered to identify human movement patterns. These motion data are mapped onto a calibrated 2D platform model, providing a top-down representation of pedestrian trajectories. To simulate realistic crowd dynamics, Unity's NavMesh is employed alongside an enhanced Simulated Annealing approach to generate high-accuracy origin-destination (OD) data. This is a new digital twin concept where the analysis from the vision in the real world is projected onto the virtual world model to simulate and reproduce the pedestrian flows. The proposed method was evaluated using synthetic crowd simulation data, demonstrating high accuracy in destination estimation. The experimental results indicate that the OD estimation outperforms conventional approaches, with error rates reduced to half of those observed in YOLOv8x-based tracking systems. These findings suggest that the integration of optical flow-based motion analysis with digital twin simulation can significantly enhance crowd monitoring and congestion management in railway stations.
鉄道駅プラットフォームにおける効果的な群衆追跡は,乗客の安全確保と歩行者流の最適化に不可欠です.特に高密度な都市交通ハブでは,従来の物体検出やマルチオブジェクトトラッキング手法は,深刻なオクルージョンや人物の重なりにより限界があります.

本研究では,深層学習に基づく動き解析と群衆シミュレーションを組み合わせた,駅プラットフォーム上の歩行者流モデリングの新しいアプローチを提案します.最先端のオプティカルフローモデルRAFTを用いてピクセルレベルの動きベクトルを抽出し,クラスタリングによって人の移動パターンを特定します.
リアルな群衆ダイナミクスをシミュレートするため,UnityのNavMeshと拡張焼きなまし法を組み合わせ,高精度のOD(起終点)データを生成します.実世界のビジョン分析をバーチャルワールドモデルに投影し,歩行者流を再現する新しいデジタルツインコンセプトです.